![]() But be forewarned, the scene you find yourself in, this breathtaking land of paint and oil is not always as straightforward as it appears. The appearance of a ship, the rise of a lighthouse, each mystery you uncover and puzzle you solve will unfold new wonders and unveil new places to explore. GAMEPLAYYou find yourself on an evolving island.Īs you investigate your surroundings, the island will start to change. A dreamlike journey into a surreal world of the artist’s own creations where the atmospheric gameplay provides mysteries to discover, puzzles to solve and artistic landscapes to explore. The player, in the role of a painter who has made a deal with the devil, has to find his way back to the real world after being cheated and trapped into one of his canvases. ![]() One for only the fiercest Myst fans.About This Game Summertime Madness is a single-player first-person puzzle game. But these are garlands on a forgettable little game, one that gets lost in its own mazes and can’t find a way of generating feeling, fun or meaning. ![]() It bewitches you with sunkissed moments and some surrealist cutaway moments, like a whale that swims past you at the summit of a lighthouse. Summertime Madness is a beauty, there’s no doubting that. But they are vastly outweighed by the tedious labyrinths that go on and on and on. Some puzzles do shine: there’s a cracker with a spiraling corridor, and the opening ship puzzle is tactile and tightly constructed. Too often, it mistakes an endless series of left and right turns as a ‘puzzle’, when – in reality – it’s just a labour to complete. This is Summertime Madness’s prevailing problem. All you can do is keep walking in the hope that you end up somewhere new. Another is Escher-like in its surrealism, but that doesn’t necessarily make for a satisfying maze. You can see where you need to get, as these are spirit staircases that sprawl into the distance, but it left us plum tuckered. There’s one that’s just inexcusably dull and long. The other mazes test your patience in different ways. Mercifully, there is a Youtube video with countless ‘Thank you!” comments attached. It’s a mental map that’s impossible for a human mind to comprehend. Flip an hourglass and you convert everything to night-time, where gates and paths are different, and the levers do something else entirely. To compound the misery, you also have two realities to toy around in. Maps are posted on walls, but they’re useless, and a hint system vaguely wafts at an answer without giving you anything useful. A cutaway video tries to make it clear, but you’re staring at the same walls and arches trying to comprehend where they might be. But knowing what they have opened or shut is near-impossible. But the city is dotted with dozens of levers, and each one opens a door and shuts one. It situates you in an abandoned city, where you need to pass through three Gates to get to a staircase to the top of the world. Take the maze that props up the middle of the game: the ‘Convoluted’ one. They’re, in turn, Disorienting, Convoluted and Tiresome. There are three significant mazes here, dominating the runtime, but the descriptions of them sound like B-rate Snow White dwarves. But while it loves a labyrinth, it struggles to find a way to make them fun. To be more specific, Summertime Madness is actually a number of mazes, punctuated with puzzles.
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